VIZRT Graphics & XR

Graphics that make the screen come alive.

Full VIZRT infrastructure — Viz Engine, real-time CG, AR/VR, and Mosart automation — designed and supported by a specialist broadcast engineer. The systems behind modern, graphics-rich television.

Modern broadcast graphics are no longer simple overlays. Audiences expect real-time data, immersive augmented reality, and studio environments that blend physical and virtual seamlessly. Delivering that reliably — live, frame-accurate, integrated with the newsroom and automation — takes deep, specialist knowledge of the VIZRT ecosystem.

We design, deploy, and support full VIZRT infrastructure: Viz Engine, real-time CG graphics, AR/VR and extended-reality studios, tickers, Videowall, and Mosart studio automation. From a single graphics upgrade to a complete XR studio build, we bring the experience to make it work on air.

Viz Engine AR / VR / XR Mosart Videowall Ticker

What we cover

The full VIZRT graphics and extended-reality stack for broadcast studios.

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Viz Engine setup

Installation, configuration, and tuning of Viz Engine render nodes — the core of your real-time graphics pipeline.

Real-time CG graphics

Design and integration of real-time computer graphics — branded templates, data-driven visuals, and live elements.

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AR / VR & XR studios

Augmented, virtual, and extended-reality studio environments — tracking, calibration, and integration for immersive sets.

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Ticker & lower-thirds

Data-driven tickers, lower-thirds, and on-screen graphics connected to live feeds and editorial systems.

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Videowall

Studio Videowall design and integration — driving large-format displays with synchronised, broadcast-quality content.

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Mosart automation

Mosart studio automation setup and integration — connecting graphics, video, and devices for streamlined live production.

How we work

Live-ready graphics, every time

Step 01

Scope

We assess your studio, graphics needs, and existing systems to define the right VIZRT setup.

Step 02

Design

Graphics pipeline and studio design — render nodes, automation, and integration mapped out.

Step 03

Build

Deployment, configuration, and integration with newsroom and playout — tested before air.

Step 04

Support

Ongoing support so graphics stay reliable through every live production.

Integrated with the whole chain

Graphics work best wired into your newsroom and playout. See the full IT & Broadcast practice, including broadcast infrastructure and newsroom systems.

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